Whether a huge feature or invisible magic, UI/UX Design is a major part of a product or game’s success.  It is the bridge between game designers and the people that play the games.

UI/UX can be a highly specialised discipline, but designers at smaller studios will often find themselves wearing multiple different hats when making a game. In this talk, Anisa will be exploring the best practices for creating user interfaces and user experiences in video games – especially when working alone or in a small team.

Anisa is a Senior UI Designer at Roll7, and Founder of Limit Break, a mentorship program for underrepresented genders in the UK games industry. She has worked on multiple titles and is currently working on a brand new IP for the next generation of consoles.

Join Anisa as she highlights some key UI/UX tips and tricks.

BIO

Anisa Sanusi is a Senior UI Designer at Roll7, and Founder of Limit Break, a mentorship program for underrepresented genders in the UK games industry.

On top of being a BAFTA Games member, she is listed as Forbes 30 Under 30 Europe and as one of GamesIndustry.Biz Top 100 Game Changers and Most Influential Women in the UK Games Industry. She has worked on BAFTA-nominated games such as Planet Coaster and Elite Dangerous, as well as several mobile titles like Top Drives and Rebel Racing.

Currently, she is working on a brand new IP set for the next generation of consoles.